-Passive shoulder sheilds, disabled by default and i agree. Might be slightly realistic, but its a pain for gameplay. -Slight complain but arrows, even from 200 pound bows feel slow. I know the modders used real historic sources to decide how to do this, and i might be being unfair, its just a personal take. tried to strenghten economy by smithing. got 5 mil by now. but currently Iam feeling bored to get rich just by smithing. so I wanna make a 'real' bussiness by opening a workshop to generate passive income. but.. is workshop really not worth it? I read all over the internet, many players just got around 200-600 Denars daily. Iam not expecting to get large daily income from workshop. maybe To make a kingdom you not only need to do a lot of farming for gold (500k min 800k+ is ideal) to sustain you until you take over enough land to get decent passive income but you need lot of high rep with clans because you will need to recruit them into your kingdom to be able to compete with enemy kingdoms. Getting clans to join your Kingdom is really expensive, so much better to use the growing, passive income from your fiefs rather than having to stop fighting in a war to go and smith two-handed swords. There's also several perks and buildings in fiefs that allow you to have +5 troops for town owned, influence per day per building, etc. make sure you have some cash before you rush into your own kingdom have a steady income before you rush into your own kingdom when in debt: 3.1) reduce (all) your garrisons 3.2) disband companion parties (especially in times without war) 3.3) in your town management set your passive feature to "increase prosperity"(population) In Bannerlord you mostly won't achieve positive income. You get money from missions/loot/trade. You could get positive income by having a city(not a castle they cost you more than they earn) and low garrison but then you will stagnate by not having companion lead their band. If you want stable income(not exploity) workshops are best. The best way to make money is to get into battles. Which seems like a good idea for a battle simulator. There is no point in the game where you need to trade or smith. It is true that the economy is unfinished, but it also the least important part of the game. No one bought Bannerlord so they could maximize their passive income. Initial release. This mod is directly sourced from Realistic Battle Mod. Features: Realistic Shield Usage. All units have their shields in front of them in all formations, unless they are using 2 handed weapon. Unit defensivness is set to higher factor, units now fight as if they're trying to live through battle not speedrun it. Fighting is always the best way to get some money in bannerlord. Some also advertise for leveling roguery, to get more from selling prisoners. In higher tier fights, you will get some armor or weapons, you can sell for 10k+ gold per piece. Caravans are a great way for a bannerlord to make passive income. Sure, there’s a hefty upfront cost, but with the right companion in the lead you’ll make the money back in no time. In Bannerlord, unlike previous Mount & Blade games, there are no set companions. kXu2z.