Yeah, just hire then and leave them be. I have 2 caravans and 1 party of random chuckle♥♥♥♥ empire recruits and whatever they got from bandit parties (mostly peasants) and by virtue of them doing arse tonnes of quests they generated 2-3k per day. Meanwhile 2 long running caravans make 200-400gp per day whilst also costing 200 gp each.
hopefully they add a assign companion to unit type or a captain system sort of like the manga "kingdom" where you have lieutenants to take command of the party or part of the party. No, there is a "Lietenants system" but it's used for either sending people to auto-quest or leading their own parties. In second case Party Leader perks are in effect.
I added a settings option for a flat chance of an AI lord gaining a companion after a battle, to mimic the mechanics for the player party. This add-on has caused a bit of grief, though. There are no AI behaviours to gather missing companions (meaning eventually the generated companions would crowd the taverns, if their lord loses a battle and
Tested on 1.5.9b. This mod allows you to hire Sergeants from towns, which increase your party limit by a configurable amount each. Though expensive, they can allow you to challenge larger combined armies, or if given to a companion's party, they can prevent them from being overwhelmed by looter stacks. Improved methods from a collaboration with
Improved trait assignment. Version 1.7.0. Clans with idle companions may create more parties. Not always, but if it makes sense. Before, they only compared companions to existing party leaders and picked the better of the two. Version 1.5.0. You can no longer hire away employed commanders, and their skill vary way more.
Click on ''Clan'' menu, get on ''Parties'' tab. You'll see there your own party and her party roaming on map. Select her party and click disband.
Doesn't appear if they are the king. He says either "May he long live", which means he won't leave his kingdom, or he expresses some doubt. If he expresses doubt, you can ask him to join your kingdom. This requires a speach check needing 4 successes. The one time I tried this the first success was a critical success and counted as 2.
There are roughly five types of wanderer: Generic Warriors, Tacticians, Scouts, Healers and Rogue. In the later game, you may also recruit nobles who have lost their lands. Each time you generate a new Campaign, the names of the wanderers are randomized. However, each type of the companions will have same level of skills.
How to Get Companions in Mount & Blade 2 Bannerlord. Finding and recruiting a companion isn’t especially difficult in theory. Every large settlement has a tavern, and each tavern you’ll
The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. Members Online • NglKindOfAWeeb . Can You Hire Radagos As A Companion? Discussion So I let
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